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Tile Guide Update!

We've been working on updating the Tile Guides, and they’re now fully up to date with all currently released tiles for Imperia Hexica. Admittedly, it’s not the flashiest of updates, but it’s an important one and incredibly useful when planning your maps.

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App Update and More!

It’s been a little while since our last update, but rest assured - things have been moving along nicely! We’ve had a lot on our plate recently between managing the Pledge Manager, launching Late Pledges, preparing for UKGE, travelling, and of course, attending the expo itself. Things have finally settled down, and we’re excited to refocus on all things Hexton Hills.

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Deployment Reopened – Late Pledges Now Live!

Late Pledges Are Now Live!

It’s been a long day (hell, a long week!), but we’re excited to let you know that late pledges for Imperia Hexica are now officially open!

If you weren’t able to back the campaign during its initial run, this is your second and final  chance to grab it at the special crowdfunding price.

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Pledge Manager is Live!

We've been working around the clock to get this ready early, and we're excited to announce that all Imperia Hexica base tiles from this campaign - as well as any add-ons containing Campaign 01 content - are now available and ready to be added to your MyMiniFactory libraries.

You should have received an email invitation from MyMiniFactory (not Kickstarter) with a link to redeem your pledge. This also gives you the chance to increase your pledge or select additional add-ons if you'd like.

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Late Pledges: New Launch Window

Late Pledges Slightly Delayed - Here’s Why

We originally planned to launch late pledges on May 16th, but we’ve decided to delay by one week.

The reason? It comes down to the way MyMiniFactory handles add-ons. As it stands, backing via late pledge would give instant access to any item already in our store - including Campaign 1 content. That’s especially relevant for anyone choosing the Cross Sector Dominion or Omniversal Dominion tiers.

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Late Pledge Launch Incoming! (with full text)

It’s been just over a week since the campaign ended, and we’ve been hard at work preparing the next phase - from finalising tiles to setting up pledge systems, there’s a lot happening behind the scenes. Here’s where we’re at:

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Breach the Walls, Split the Earth!

I hope everyone had a great Easter! If you’re in the UK like me, you’ve just come off a four-day weekend, which is partly why this update’s landing a little later than usual.

But the campaign marches on - and it looks like we've smashed through £75,000, unlocking the Battlement Ruins!

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Game On: Objectives, Tokens, and Tactics

This stretch goal is all about adapting a selection of terrain tiles with indentations for removable tokens. These let you add objectives, hidden items, or dynamic points of interest, bringing an extra layer of interactivity to your maps.

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Fortified & Focused

This brand-new 8-tile set brings a whole new layer of defence to your maps. Picture gun-lined walls, imposing strongpoints, and fortified gates, bristling with weaponry and ready to turn any frontline into a fortress. Whether you're sealing off the heart of a hive city or forming a desperate last stand at the edge of the wastes, these tiles are built for choke points, layered defences, and hard-fought objectives.

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Strategic Initiatives in Progress

We’re incredibly excited to announce that we’ll be working with Mike Hutchinson, an award winning designer whose work includes Gaslands, A Billion Suns, The Crawling Chaos, Space Gits, and Hobgoblin. From post-apocalyptic death races to interstellar fleet battles, Lovecraftian horror to dice-flicking sci-fi orks, Mike’s games are fast, flexible, and packed with character. He’s especially good at crafting systems that invite creativity and reward storytelling, which is exactly what we want for Hexton Hills.

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Target Locked: Celestis Annihilator Online

Sleep is for the weak (or at least for people not running Kickstarters). Time for another late-night update!

At £55K, we’ve unlocked the final ruin in this stretch — the Imperial Commune Enclave Ruins.

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New Add-On Deployed: Campaign 01 Booster

Once symbols of power, now buried in ash - the Military Ruins have arrived.

These tiles are designed to add both narrative and tactical weight to your maps.  They're perfect for portraying fallen defensive lines, vital military objectives, or the remnants of a last stand.

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New Tier Deployed – Cross-Sector Ready

We’re kicking off today’s update with another stretch goal down and a big milestone just within reach.

We're less than £500 away from the £50k stretch goal, and nearly at 600 project backers - two massive milestones we never thought we’d be this close to so early.

I’m particularly excited for the £60k stretch goal, and the teaser’s ready to go the moment we hit 50k. Can’t wait to show you what we have lined up.

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Ruination Phase Initiated

I hope you're all enjoying the weekend, whether you're deep in hobby projects, plotting your next campaign, or just soaking up some well-earned downtime.

We’ve unlocked another stretch goal: the Mining Complex Ruins! This follows on from the Manufactory Ruins and continues what we’re now calling (and I bet you’ll never guess...) the Ruination Phase of the campaign - a 'delightful' chain of unlocks exploring the aftermath of war, collapse, and abandonment.

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Campaign Status: Contagion + Progress

We’re incredibly close to smashing through the £40,000 mark - something we never expected to reach this quickly. Your support continues to blow us away.

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Power from the Beyond – App Upgrades & Warp Energy

So I woke up to some fantastic news this morning: we smashed through the £25k stretch goal, unlocking the Warp Siphon Tokens!

Then, just to keep the momentum going, you pushed us even further and unlocked the £30k App Development stretch goal! And as I’m writing this, we’re now charging straight toward £35k... what lies beyond? We’ll find out soon!

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Campaign Status: Stable. Morale: Through the Roof!

I'm absolutely knackered (coming up to 11pm in the UK) , but before I head off to bed, I wanted to post a quick update summing up the first ~7 hours of our campaign.

Our funding goal was £2,000, and we hit that in just 15 minutes. As I’m writing this, we're sitting just shy of £24,000.  Wow.

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Imperia Hexica – Signal Received from the Outer Wastes

We’re thrilled to announce that Imperia Hexica – our second major Hexton Hills Kickstarter campaign – is now live!

This time, we’re venturing into the rusted spires and brutal beauty of a grimdark sci-fi world. From towering hive cities to radioactive wastelands, we’ve poured our love of dark science fantasy into every tile.

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Imperia Hexica Kickstarter Pre Launch Page Live

This will be our final promo mention of Imperia Hexica here on the Campaign 01 Kickstarter caapaign — we’ll post a quick note when it launches, but otherwise, we’re keeping updates for each campaign separate.

If you enjoyed building with the original Hexton Hills tiles, don’t miss your chance to be part of the next chapter.

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New Campaign! Imperia Hexica!

Set in the heart of a grimdark wasteland, this campaign brings 89 brand-new hex tile STL files designed for Resin and FDM 3D printing, ranging from desolate, battle-scarred plains to towering Hive Cities that dominate the skyline. Whether you're crafting a war-torn frontier, a decaying industrial empire, or a sprawling dystopian stronghold, Imperia Hexica delivers the tools to build your vision.

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